![]() ![]() In Front view, click eight times anywhere on the screen to create a curve as shown in Figure 2.5. Fortunately, NURBS curves can be attached and detached as necessary.ġ. To conveniently create the profile of a complex object, it is sometimes necessary to use multiple NURBS curves. ![]() Curve directions become very important when using curves to generate surface geometry, as will be described momentarily. The first CV is represented by a square box, and the second one is represented by the letter U, indicating the curve direction, as shown in Figure 1. NURBS curves have a distinct beginning and end. This excerpt shows how to edit NURBS curves, including attaching, snapping, cutting and rebuilding curve segments. In the prior excerpt, we discussed how to create NURBS curves, which are the basis of NURBS modeling. Excerpts will show beginning to intermediate animation students and enthusiasts how to create professional quality characters, explaining the full character animation process from pre-production to final full body and facial animation. VFXWorld readers will take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software. VFXWorld continues excerpting a new series from the Thomson Course Technology book Maya 2008 Character Modeling and Animation. ![]()
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